Description
This pickup system can be used with various project types, and needs.
Need a way to communicate key items, weapons, power-ups, power-downs, stat changes etc.. This system covers it.
It’s even able to manage activation and deactivation of game play effects, that’s built right in.
Handles multiple mesh selections either skeletal or static meshes by ID’s from a master data table.
This pickup system is multiplayer ready out of the box, with minimal setup.
Types of Pickups:
Version 1.2
NOTE: The purpose of this product is to give your project a solid starting line for your pickup system. It’s meant to be expanded on and integrated within your project needs.
SIDE NOTE: This product will be periodically updated with new examples found in the Demo Content folder for you to learn from or use if needed in your projects.
Technical Details
Texture Sizes:
Number of Blueprints: 9
Number of Meshes: 13
Number of Materials and Material Instances: 11
Number of Textures: 5
Enumerators: 9
Structs: 6
Data Tables: 1
Sound WAV: 2
Input: (Optional: 1 Action Mapping for Interaction Input)
Network Replicated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link
Support Thread: Link
Supported Engine Versions
4.25 – 4.26