Description
Stylized modular character, for adventure and platformer games. Contains basic Morph Targets. Compatible with OpenGL ES2/3
*Note: Versions 4.20, 4.21 don’t support ES2/3
*Update: Skin Master Material has been updated to alter tint/color of the skin, eyeball parts.
*Update: Skin Master Material has been remade to alter tint/color of the skin, eyeball parts.
*Unreal Engine 5.3.2 Note: To avoid Blueprint error notifications. Remove or disconnect ‘InputAction ResetVR’ in Character Blueprint.
Retarget animations basic tutorial
Technical Details
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: (Yes)
Morph Targets: 18
Physics Asset: 1
Number of characters: 1
Vertex counts of characters: 14512
Triangles Count: 23515 (highest)
LODs: (No)
Texture Resolutions: 2048
Number of Materials and Material Instances: 10 Master Materials, 23 instances
Number of Textures: 35
Number of Animations: 6
Animation types (In-place): Yes
Supported Development Platforms: (Windows, Mobile)
Supported Target Build Platforms: (Windows, Mobile)
Documentation: (No)
Important/Additional Notes: (No)
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.2