Celes Anime Shader(Character Cel-Shader)

CelesAnimeShader provides a solution for Japanese anime-style rendering, requiring no complex BP or C++ coding. With just a BaseColor texture, you can quickly transform your character into an anime-style rendering.

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Description

[Ver1.2 Updates Trailer video][Ver1.2 Showcase][Ver1.2 Multi Light Tutorial]

[Ver1.1 Updates Trailer video]

[Trailer video]

[Showcase video]

[Document]

[Discord]

CelesAnimeShader provides a solution for Japanese anime-style rendering, requiring no complex BP or C++ coding. With just a BaseColor texture, you can quickly transform your character into an anime-style rendering.

The rendering core is based on custom shader lighting instead of traditional PostProcess, allowing adjusting in lighting, shadows, colors, and fine details between characters.

The shading model uses the light-weight Unlit option, which significantly reduces unnecessary shadows generated by default lighting.

[Ver1.2 Updates]

[Ver1.1 Updates]

[Key Features]

[Advanced Features]

[Additional Items]

*This character model is for demonstration purposes only and does not support the Epic skeleton.

[Technical Details and Considerations]

Technical Details

Number of Unique Materials and Material Instances: 4 material for shader core

Number of Textures: 6 texture for shader core + 7 textures for character

Supported Development Platforms: All

Performance: Due to the Unlit model not accepting shadows, the provided CastShadow solution relies on the PerObjectShadowMap method to obtain shadows. It supports shadow casting from a single light source only, and using this feature extensively may impact performance.

Important/Additional Notes: The content shown in the trailer and product images will not be provided in its entirety with this product.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3