Description
This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits.
Videos:
Tutorial Video (blood mask method)
Download Demo:
Support:
Technical Details
Number of Blueprints: 1
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
There are assets created by Epic: Yes
Supported Development Platforms: Windows, Linux
Documentation: https://docs.google.com/document/d/1TM0w9nkT-RDTlqHT99oKisSjsWpBNHHFLqGaqkLITpg
Important/Additional Notes:
Supported Engine Versions
4.21 – 4.27, 5.0 – 5.3