Character Wound System

Character Wound System let you shoot/hit enemies and create a blood mask where you hit it

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Description

This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits.

Videos:

Main Video

Tutorial Video (blood mask method)

Download Demo:

CWS_v1.2.0_demo.zip

Support:

Discord

Technical Details

Number of Blueprints: 1

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

There are assets created by Epic: Yes

Supported Development Platforms: Windows, Linux

Documentation: https://docs.google.com/document/d/1TM0w9nkT-RDTlqHT99oKisSjsWpBNHHFLqGaqkLITpg

Important/Additional Notes:

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3