Description
High quality traditional windmill made with measurements and references from real Castillian windmills, specifically from windmills at Consuegra, Castilla-La Mancha, Spain.
Cross and interior machinery (axis, wheels and stones) are animated.
A simple version with just the exterior walls and cross is included.
Technical Details
Number of Unique Meshes: 25
Collision: Yes, custom. Interior walls and stairs, being big, kind of torus objects and not very high poly, use complex collision as simple.
Vertex Count: from 244 to 51,954 (The complete animated mechanism, interior machinery included). There is another version with just the cross in order to use it when you don’t need the interior.
LODs: Yes, UE5 version has nanite enabled for all meshes.
Number of Materials and Material Instances: 38
Number of Textures: 95
Texture Resolutions:
4096×4096: 90
2048×2048: 4
2048×1024: 1
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Disclaimer: (For UE5 version). The example map is made with static lighting in mind, so you can achieve better results by selecting “none” as Dynamic Global Illumination Method. You can find this setting in Project Settings, Engine, Rendering.
Disclaimer 2: There are 2 objects called “fanega” and “cuartilla”. I kept the original spanish name because they are traditional medieval measurement units with no direct translation.
Supported Engine Versions
4.23 – 4.27, 5.0 – 5.3