Description
Combat EQS AI provides developers a starting point for having AI within their game. This system will have your players wondering if they’re playing against an NPC or an actual player! With everything done with clean and labeled Blueprints, you can easily customize the code to suit your needs. Have an AI system that allows your AI to work as a team, kick down doors, and have them move exactly where you want them to.
This system incorporates Environmental Query System [EQS] , behavior trees, AI Perception, decorators, blueprints, and tasks to make for a life like AI! This is a whole project but can easily be incorporated into your own project. The team references [Alpha Team and Bravo Team] relies on GamePlayTags, so you can either add the GamePlayTags to your game or adjust how it segregates teams based on how you’re doing it [enum, bool, etc.]. Review the documentation for an overview of the project to understand how everything works, Help with your particular project can be obtained within the Discord server. With that said, working knowledge of blueprints will be required to get the best use of this asset.
Version 3.0 Update:
-Adjusted the AI Death sequence to not crash UE5.2 and UE5.3
-Character Inputs migrated to Enhanced Input Actions
Version 2.1 Update:
-Added ability to adjust the AI’s range for bullets
-Updated for UE5.0 Compatibility
Version 2.0 Update:
-Fixed bugs where AI would not engage in combat
-Added Companion AI Functionality
-Direct Companion AI to follow the player
-Player can direct AI to specific locations
-Player can have AI kick down door and enter room
-Added additional demo maps
-Blueprints to show how to incorporate destructible meshes
Version 1.2 Update:
-Added Verify Nodes to prevent certain aspects of code from being called and causing issues with the game.
Version 1.1 Update:
-Resolved issue with AI Delay towards Player Character
-Added additional Demo Map
-Adjusted compatible versions
Technical Details
*Contains Epic’s Animation Starter Pack for character animations*
Number of Blueprints: 38
Input: Keyboard and Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Documentation: Documentation Can Be Found Here To Download
Important/Additional Notes:
Supported Engine Versions
4.27, 5.2 – 5.3