Description
This is a set of 17 different doors. Each door comes with several different skin variations.
Each door comes with a clean skin with minimal dirt / scratches and also a set of worn skins with some edge wear.
All materials are PBR configured (made in Substance Painter) and include base/metal/rough/normal textures.
The metal / roughness texture is a combined texture with the red channel = metalness; green channel = roughness. This is done to save texture memory.
Each door is rigged to open and close properly. The door handles are also rigged and include an animation that shows the handle being operated. Some of the doors also have locks that can be animated.
All doors come with custom collision models that are simple and accurately cover the door and door frame.
This asset pack was made using UE 4.20 but it should work on any version since the door Blueprints use very standard nodes.
Technical Details
(Please include a full, comprehensive list of the features of the product)
Texture Sizes: (please list resolutions for each texture)
Scaled to Epic skeleton: (Yes/No) yes
Collision: (Yes/No, and specify which type — custom, automatically generated, or per-poly?) yes, custom
Vertex Count: Vertex Count ranges from about 1,000 –> 2,000. Triangle Counts range from about 600 –> 1,500
LODs: Each door comes with 3 LOD levels
Number of Meshes: 17
Number of Materials and Material Instances: 47
Number of Textures: 148
Supported Development Platforms: (Please include a list of platforms on which the product can be used for development) PC
Supported Target Build Platforms: (Please include a list of platforms for which the product can be targeted in a packaged build) PC
Documentation: (Replace these parentheses with a link to (or a description of where users can find) the documentation) none
Important/Additional Notes:
Supported Engine Versions
4.17 – 4.27, 5.0 – 5.3