Competitive Recoil

A dynamic recoil system for competitive first-person shooters.

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Description

Overview video: https://youtu.be/TAcZ14S_TmQ

Playable demo: https://drive.google.com/file/d/158ALSQ9z78sP6AfLMXb1_CGpWHk1LlVM

Documentation: https://techarthub.com/competitive-recoil-docs

Competitive Recoil gives you the power to create entirely dynamic yet reproducible recoil patterns like those found in many modern competitive first-person shooters.

Utilizing easy to edit animation curves to control weapon spray and make sure each shot is placed exactly where it’s meant to go, the system also lets you to change the amount of kickback, rate of fire, number of projectiles per shot, bullet spread, accuracy deviation while moving, and more. All of these settings are stored within Data Assets that make it easy to tweak the system to suit your project and create a range of balanced weapons.

The project also contains a pixel-perfect crosshair that will automatically respond to your character’s actions. This Widget is highly configurable, with size, shape, color, outline width, and fire/movement error values all modifiable to suit your playstyle.

Thanks for checking out my project. If you have a suggestion or idea to make Competitive Recoil more suitable for your game, please shoot me a message. I’d love to hear from you.

Email: support@techarthub.com

Discord: https://discord.gg/9gg8qARMYX

Update history:

Technical Details

Includes:

Input: Keyboard/Mouse/Gamepad

VR-Ready: I think so, but I’ve not fully tested it. If there is an interest please let me know and I’ll make sure.

Network Replicated: Yes

Supported Development Platforms: Windows 32/64-bit, MacOS

Competitive Crosshair is documented internally via Blueprint comments and variable/function descriptions, and you can find further documentation by following this link. If you have any questions about the system and how it works, please reach out to support@techarthub.com.

This project was generously supported by my Patrons at www.patreon.com/techarthub

Supported Engine Versions

5.0 – 5.3