Description
[Guide to integrate with your own HUD class]
This system is a part-piece of the competitive shooter HUD. It consists of a crosshair system with 11 fully animated crosshairs, which are controlled via blueprint nodes. Motion Sensitivity, Recoil, Hit Indicator (Feedback) and Progress Bars and the crosshairs can all be controlled by blueprint nodes via a context-sensitive Manager Function.
Technical Details
All features are customizable in color and other parameters.
Number of Blueprints: 15
Number of Widgets: 21
Number of Textures: 68
Number of Materials: 85
Network replicated: No, HUD & Widget classes are completely clientside
Supported Development Platforms: Win / Mac (others not tested yet)
Supported Target Build Platforms: Win / Mac (others not tested yet)
Note:
Please make sure that you have enough experience in handling Blueprints.
This asset does not replace the part of the gameplay programming
of a weapon system or similar systems used in shooter games.
Updates:
2019/01/19 – Improved scope capture component performance
Supported Engine Versions
4.16 – 4.27, 5.0 – 5.3