Description
Each prop has no logo or branding. Textures were baked and painted in substance.
All FUI (futuristic user interface) screens share the same base material. This material has a primary color and accent color that can be set by blueprint.
Number of Unique Meshes: 10 + (FUI) = 34
-vertical data entry tower (00) (6 FUI swappable static meshes)
-server tower (01] (3 FUI swappable static meshes)
-holograph table [02] (6 FUI swappable static meshes)
-power supply [04] (skeletal mesh with 64 fans, with two looping animations; uniform speed and non-uniform)
-data entry desk (05) (6 FUI swappable static meshes)
-tower (06)
-angled screen (07) (3 FUI swappable static meshes)
-chair (08)
-super computer (09)
-small computer (10)
Collision: Auto
Vertex Count:
-vertical data entry tower (00) 5758
-server tower (01] 8763
-holograph table [02] 12573
-power supply [04] 20802
-data entry desk (05) 5258
-tower (06) 7537
-angled screen (07) 4611
-chair (08) 1805
-super computer (09) 3782
-small computer (10) 2174
LODs: No
Technical Details
Number of Materials and Material Instances: 11
Number of Textures: 34
Texture Resolutions: screen 4096; everything else 2048.
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Documentation: 00,01,02,05 each have a blueprint with a public integer that will cycle through FUI elements, they also have two public vector variables that will set the primary and accent color in RGB space. 04 is available as both a static mesh and also a skeletal mesh with two animations.
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3