Console Manager

Enables you to add custom console commands and handle their execution with blueprints!

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Description

Version: 2020.1.2

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Contact: w2.wizzard@gmail.com

How do I use it?

Click me!

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This plugin provides a solution to create custom console commands from scratch using only blueprints, no C++ is required, no components on actors or anything weird of that sorts, simply create a class, assign it to the player controller, create the functions and it just works!

For each command you can define a identifier and help text, just like any other command, additionally the plugin allows for processing of arguments very easily.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No (Commands are all executed on client, can process replication however if using custom events.

Supported Development Platforms: All Platforms

Supported Target Build Platforms: All Platforms (Development Configuration Only)

Important/Additional Notes: If you have any requests or ideas please let me know! Note that removed console commands do not disappear visually from the console until a engine restart took place, commands however will not work once removed as intended, I’m unsure whether this is a engine bug or not.

Supported Engine Versions

4.24 – 4.27, 5.0, 5.2