Convolution Bloom Kernels Pack

Bloom/Glare effects using Convolution Bloom Kernels in PPV

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Description

Create beautiful looking Bloom/Glare effects using Convolution Bloom Kernel system built in directly in Unreal Engine. Now you can use real calculated bloom via convolution and FFT instead of lens flare textures as emissive planes.

Showcase Video: https://youtu.be/r2kS1CxUBm8

Quick tips on how to use:

Set the bloom type to convolution in PPV, from this point onwards, all standard bloom settings are obsolete.

If you want a controlled singular point bloom highlight at any surface, you can put a very small sphere(i.e. 0.02 size) with an emissive texture.

The bloom characteristics are highly dependent on your scene lighting, and every bloom is designed for a different scenario. And since it is a pixel based effect, screen size also changes how it looks.

Update:

Technical Details

Number of Textures: 27

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3