Description
— 5.3 update pending —
Cooldown components is a helper for setting different effects on cooldown, like skills, abilities, spawns, etc. To create a cooldown you typically create a timer or a float variable that you decrement by delta time in tick. This is OK, however a bit cumbersome for me, as it is needed to create different variables for each cooldown and manage those separately. Doing this over and over again throughout the years made me wish to optimize the process so I created this component.
support: dawid.buj@gmail.com
Technical Details
Code Modules: CooldownComponentPlugin (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 1
Number of Components: 1
Network Replicated: No
Supported Development Platforms: Should work on all but tested only on Win64
Supported Target Build Platforms: Should work on all but tested only on Win64
Documentation: Link
Supported Engine Versions
4.27, 5.0 – 5.3