Description
●The wrong part of the rigging on the back of the short hair close to the skin was found, so the rigging is being corrected sequentially. It may take a lot of time because there are a lot of characters that need to be reviewed.
We will try to update it as soon as possible!
●You can change the color by replacing the prepared material.
It is not recommended to change the color of the material included in the asset. This is a material shared by all characters.
If you want to change the color value, it is recommended to create a new material, put it in the character, and change the color.
All CR character assets are designed to be collected in the “Character Rough” folder.
All CR characters are associated with the “SK_Mannequin” skeleton in the “000_Demo” folder.
A folder structure designed to link all CR character assets to one skeleton.
In order for all armor to work well, you must not change the folder name below.
“Character_Rough” “000_Demo”
●Pose produced for promotion is not included.
●The “000_Demo” folder contains the UE5 “Mannequins” assets. However, only textures are excluded to reduce the size of the asset.
Video: Character https://youtu.be/WHRh5Zq5sz8
Video: Tutorial Armor Weapon Collar Change
Video: Tutorial Parts https://youtu.be/Q6Ne7sE2bgY
Video: Tutorial Rigs https://youtu.be/PbzhvIa4oy8
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes) (Mannequins Basic Motion)
Number of Animations: 10 (Mannequins Basic Motion)
Animation types (Root Motion): (Yes) (Mannequins Basic Motion)
Number of characters:
Vertex counts of characters: Based on full body
Number of Materials and Material Instances:
Supported Development Platforms:
Supported Engine Versions
5.1 – 5.3