Description
What makes this pack unique is the ability to add your own Image or Mask to a selection of pre-made sign shapes.
Super simple drop-downs and sliders to assist you in creating your own sign.
Optional weathering, so grubby up your signs with our dirt, scuffs, and rust controls.
Provided are a selection of pre-made masks to demonstrate how easy it is to make a sign.
Features
This package contains over 10 different shaped signs, billboards and pole mesh models and a Substance Material for procedural generating Textures.
Sign shaped meshes included:
– Square
– Circle
– Diamond
– Triangle
– Triangle (180°)
– Horizontal Rectangle
– Vertical Rectangle
– Octagon
– Billboards x2
– Multiple Poles plus optional Bracket
(Signs and Poles are separate Meshes, so a vast variety of combinations can be created)
Custom options included:
-Input either a Mask or Image
-Set the Orientation
-Adjustable Roughness
-Adjustable Scale and Offset
-Changeable Mask and Background Colours (mask only)
-Border options include Colour Changer, Thickness and Roundness sliders
-Optional “Prohibited Stripe” with width changer
-Optional Weathering for Dirt, Scuffs and Rust
Textures are automatically generated as the following:
-Base Colour
-Normal
-Metallic
-Roughness
Technical Details
Textures are automatically generated as the following:
-Base Colour
-Normal
-Metallic
-Roughness
The procedural Textures can be generated at a resolution of 256×256 up to 2048×2048.
-Number of Meshes: 18
-Number of Materials: 2 Substance files (.sbsar)
-See “SignPack_01.umap” for working examples of Materials and Meshes
-Documentation Provided
PLEASE NOTE: This pack uses custom Substance Materials and requires the free Substance plugin to work in UE4. The plugin can be obtained at https://www.unrealengine.com/marketplace/substance-plugin
ALTHOUGH……if you do not wish to use the Substance Plugin for Unreal, there is also a great alternative, a free standalone program called Substance Player https://substance3d.adobe.com/documentation/sp31/substance-player-2294742.html
Simply load the model and the .sbsar I have provided and generate your own materials using the customisation options. There are many texture formats to export too. Then bring your textures into Unreal or a program of your choice.
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.2