Crystal Mines – Scene and Assets

This scene contains an assortment of gameready low-poly meshes, textures, and materials.

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Description

Crystal Mines scene features a selection of assets you can use to create your own fantasy underground world: a variety of rocks and crystals with unique shader and vegetation such as moss and mushrooms, rail tracks to use with splines, mine carts, mining tools, and other!

You can watch a video trailer here: [Click Here]

Technical Details

Features:

Texture Sizes: Most Textures are 2048 to 4096 resolution, which can be adjusted for personal needs.

Collision: Yes, Generated in Engine

Vertex Count: 24 – 20,314

LODs: Yes

Custom Lightmaps: Yes

Number of Meshes: 72

Number of Materials and Material Instances: 31 Materials, 58 Instances

Number of Textures: 179

Additional Info: To have refraction and inner glow effect on crystals work correctly, an opaque material instance has to be applied to the “inner” part of the mesh: https://i.imgur.com/cXBMsSH.png For an example, look at the crystals in the provided demo level.

For UE5: Switch Translucency type to Raster in post process volume settings to make refraction, particles and water work correctly.

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3