Description
This applies crystalline material onto given convex-shaped mesh.
Also contains utilities to create jewel mesh.
Configurable material:
-Material color (with density)
-Refractive index
-Number of bounces (how many times ray can be reflected in the object)
-Color aberration (just a fake but effective)
Shapes:
-Static meshes
-Procedural “Round Brilliant Cut” and “Step Cut” implemented as Blueprints.
Sample Level
Material configuration
Brilliant Cut configuration
Step Cut configuration
Workflow to create MaterialInstance(Ver. 1.3~)
Sample Package
https://drive.google.com/file/d/1eQKImd0M02OI_f1MzUZ7z2PbKTF8VrMy/view?usp=sharing
Technical Details
Code Modules:
Number of Blueprints: 4
Number of C++ Classes: 1 (function library)
Network Replicated: No
Supported Development Platforms: WIn64
Supported Target Build Platforms: Win64
Documentation: https://nkdtr.hatenablog.com/entry/2021/01/05/102732
Example Project(4.26): https://drive.google.com/file/d/1jMF30v4TCMvhj35yg4MVOrqyHs9SUIpf/view?usp=sharing
Important/Additional Notes:
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.3