Custom Config

Allows users to easily save and load ini configuration files from Blueprints. It also provides the ability to synchronize user settings to game objects.

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Description

The CustomConfig plug-in provides the ability to save and load the user’s settings into the ini configuration file.

And the CustomConfig plug-in provides a useful feature to synchronize user’s settings. 

So it is useful to save the user’s gameplay options. 

You can also use it to test the game by modifying the ini file and applying it immediately without restarting the game.

Please check the following documents for further instructions.

How to use CustomConfig : Link

Example Project : Link

Executable Demo : Link

Technical Details

Code Modules:

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link

Example Project: Link

Important/Additional Notes:

The ini configuration file overrides the default value of the user’s configuration Blueprints. If the default value is overridden and the editor packages it, that value will be applied. 

If you want to apply the default values you set in Blueprints, remove the user’s ini configuration file, then run the editor again and package it.

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3