Description
This plugin expands the Game User Settings class to save extra settings such as volume and your characters FOV. The plugin also comes with a settings menu and an example main menu for easy set up with your project. This plugin can be used for a settings menu that has extra settings that are saved in an ini file. I am open to suggestions of what settings should be added. The Main menu will require a little setup to be used with a multiplayer game but mostly all functions are there already.
Example Video (Old) – Click Here
Custom Settings V2 Video – Click Here
Technical Details
Settings:
Number of Blueprints: 8
Number of Widgets: 11
Number of C++ Classes: 2
Number of Textures: 2
Network Replicated: No
Supported Development Platforms: Windows(64/32bit)
Supported Target Build Platforms: Windows(64/32bit)
Documentation: The Documentation can be found in the plugin folder but also you can look in the plugins content folder and open Example_nodes blueprint for information on how to use some nodes also all the nodes that come with the plugin, you can also look at the Demonstration map to see the widgets that are used and can be used by you. Furthermore, there is a MainMenu map which shows the implementation of the settings menu.
Important/Additional Notes: Before Starting put this in your default engine ini
[/Script/Engine.Engine]
GameUserSettingsClassName=/Script/CustomSettings.UnrealGameUserSettings
Current Update:
Supported Engine Versions
4.17 – 4.27, 5.0 – 5.1