Cyborg 06 – Game Assets + Extra

Cyborg 06 with extra “Shoulder Cannon”

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Description

A unique Cyborg for your game, designed to be versatile for the Modern, Futuristic or Medieval Horror/Action game with a unique weapon!

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Following you can find a Detail Overview video, Demonstration Video and tutorial to retarget UE4 animation to Cyborg 06 Character

Cyborg 06 – Detail Overview Video

How Retarget Animation to Cyborg Character

How to retarget Unreal Engine 5

This type of assets aims to offer a convenient character and does not reflect the quality of “premium” assets. Updates are planned for this assets in the future and may increase in price!

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Epic Games Animation is used for display/example only.

Technical Details

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes ( ONLY Epic Games Default Third Person Animation for Demonstration purpose retarget to Cyborg 06)

Number of Main Characters: 1

Number of Static Mesh: 1

Vertex counts of Main Character: 23.389

Tris counts of Main Character: 38.446

Vertex counts of Static Mesh: 2.879

Tris counts of Static Mesh: 2.048

Socket for weapon: Socket Name – upperarm_lSCannon – Bone Name – upperarm_l – Socket Name – upperarm_rSCannon – Bone Name – upperarm_r

Texture Resolutions: 4096×4096

Number of Animations: 8 (ONLY Epic Games Default Third Person Animation for Demonstration purpose retarget to Cyborg06)

PoseA

ThirdPersonIdle

ThirdPersonWalk

ThirdPersonRun

ThirdPersonJump_Start

ThirdPersonJump_Loop

ThirdPersonJump_End

ThirdPerson_Jump

This animation is the Default animation of Epic Games, all rights reserved. Only for Demonstration purposes.

Supported Engine Versions

4.27, 5.0 – 5.3