Description
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
2. (New version – UE 5.1-5,2) 100% compatible with female Metahuman (Normal/Average body – MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body (Normal/Average)
So you can put this Outfit on your Female Metahuman (Normal/Average)
The difference between the first version and the new version
Download the version you need. Enjoy 🙂
PLAY/MODULAR (New version – UE 5.1-5.2)
Play (First version – UE 5.0)
Live Link Face (For both versions)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
How to change color of the hair
Some tutorials on retargeting UE4 to UE5
These are not our videos, but they are very helpful:
DETAILS:
– This product supports Lumen for Unreal Engine 5.0+
– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
– The project has 8k textures, which can affect fps
– Use the texture size limitations in the Unreal Engine to make them smaller
– PBR Materials
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default names
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
Technical Details
GENERAL:
Rigged:(Yes)
Rigged: to UE5 skeleton, Quinn: (Yes) First Version
Rigged: to MH skeleton: (Yes) – New Version
Morph: (Yes)
Animated:(Yes) (Only First Version)
Cloth Simulation No)
Number of Animations:(30) (Only First Version)
Foe now only Bat Animations are available
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry Outfit
LOD 0
– Polys: 104,118
– Tris: 205,263
– Verts: 103,873
Geometry Bat
LOD 0
– Polys: 27,494
– Tris: 53,842
– Verts: 27,579
Geometry only body
LOD 0
– Polys: 22,672
– Tris: 45,328
– Verts: 23,383
Geometry only hair
LOD 0
– Polys: 37,716
– Tris: 75,432
– Verts: 78,408
Number of PBR Materials and Material Instances: 20
Number of Textures: 53
Texture Resolutions:
– 8192×8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)
Supported Engine Versions
5.0 – 5.3