Dead Guard

Low polygonal game ready animated model of dead guard. Character is perfect to play NPC monster evil for a first person or 3rd person games.

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Description

Prevew 1: https://youtu.be/gsXz2ES_vrQ

Preview 2: https://youtu.be/HFaXZz4nbVY

Parts

All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair

Armor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee Armor, Foot Armor (Collar and Skirt are clothes simulated objects).

Weapons: Shield and sword

Models

Character and all parts have LOD versions.

Model with all parts 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes. 

Rig has 74 bones.

Feathers

Original 3D MAX file with rigged character in T-pose included.

3 different color textures for armor and weapons.

Technical Details

Scaled to Epic skeleton: No

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: Yes

Number of characters: 2 character blueprints, 11 “skeletal meshes” including body armor parts, and hair.

Vertex counts of characters: 27,799 (10,472 LOD) including weapons and armor.

Number of Textures: 15 diffuse, specular, opacity (in color alpha) and normals.

Texture Resolutions: 2048×2048, 1024×1024, 4096×4096

Number of Materials and Material Instances: 6 Materials 6 instances.

Number of Animations: 91 animations for combats and general moves.

Animation types: 61 “on place” animations, and 30 animations with root motion data.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic “made by hand”). 

3 different color textures for armor and weapons. 

Clothes Physics setup.

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3