Debugger Tools

Speed up debugging by logging a property to the log

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Description

Speed up your debugging by printing properties directly to the log, without having to create a print string node and converting the value to a string first. Debugger Tools supports all property types, including Structs, TMaps, TSets, TArrays, and UObjects. When properties are nested, Debugger Tools will recursively log all nested properties up until a user-specified depth.

Define the default depth, prefix, and suffix in the plugin settings.

We advise keeping the max-depth at a sensible value, such as 4.

Blacklist or whitelist specific property categories, as well as only-blueprint, only-native, or both, to specify which kind of properties you’d like to display in the log.

Documentation: https://docs.saltypandastudios.com/docs/debugtools/usage/

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 5

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Supported Engine Versions

5.0 – 5.3