Description
Decayed Zombie Model with Two skins and Morph Targets
Video of Materials and Motions test (YouTube)
UPDATE: Now the character has truly ONE MESH models, with or without pants!
Skinned and Rigged to Epic Skeleton
You can use any Epic Skeleton compatible animation to live it up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!
15705 Triangles
8800 Vertices
Two sets of PBR materials each with 4k textures
Total of nine 4096×4096 resolution textures
BP_DecayedZombie_B – Customizable model
BP_DecayedZombie_B_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Ragdoll Physics Asset already set up.
Variables in the BP to control the Skin and Morph targets
Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions
Eyes and Jaw have bones too.
How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select DecayedZombie_B_Skeleton)
Images and Video use as Environment the excellent [SCANS] Abandoned Factory Buildings – Day/Night Scene. This environment in NOT INCLUDED in the asset.
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Additional Bones for Jaw and Eyes
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: 7 ( Epic example Third Person animations only)
Number of characters: One with Two skins
Vertex counts of characters: 8936
Number of Materials and Material Instances: 4
Number of Textures: 9
Texture Resolutions: (4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Example Images use as Environment the excellent [SCANS] Abandoned Factory Buildings – Day/Night Scene. This environment in NOT INCLUDED in the asset.
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3