Description
Pack of my five Decayed Rotten Zombies
UPDATE:
Pants are added to all characters now, with three new materials and option to show/hide them.
Also now each character has truly ONE MESH models with and without pants.
Video Previews:
Decayed Zombie A – Video of Motions and Materials Test on Youtube
Decayed Zombie B – Video of Materials and Motions test on YouTube
Decayed Zombie C – Video of Materials and Motions test (YouTube)
Decayed Zombie D – Video of Materials and Motions Test (YouTube)
Decayed Zombie E – Video of Motions and Materials Test on YouTube
Inspect Decayed Zombie A on Sketchfab
Inspect Decayed Zombie B on Sketchfab
Inspect Decayed Zombie C on Sketchfab
Inspect Decayed Zombie D on Sketchfab
Inspect Decayed Zombie E on Sketchfab
All models are Skinned and Rigged to Epic Skeleton
You can use any Epic Skeleton compatible animation to live them up!
ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODELS!
Ragdoll Physics Asset already set up.
Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions on all models
Additional Eyes and Jaw bones:
unrealEye_R
unrealEye_L
unrealJaw_M
Look at each zombie individual page to see more images and info!
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15705 Triangles
8800 Vertices
Tow sets of PBR materials each with 4k textures
Total of six 4096×4096 resolution textures
BP_DecayedZombie_A – Customizable model
BP_DecayedZombie_A_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Variables in the BP to control the Skin and Morph targets
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15705 Triangles
8800 Vertices
Two sets of PBR materials each with 4k textures
Total of nine 4096×4096 resolution textures
BP_DecayedZombie_B – Customizable model
BP_DecayedZombie_B_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Variables in the BP to control the Skin and Morph targets
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15218 Triangles
8555 Vertices
Two sets of PBR materials each with 4k textures
Total of six 4096×4096 resolution textures
BP_DecayedZombie_C – Customizable model
BP_DecayedZombie_C_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Pants can be shown/hidden
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28 621 Triangles
15 924 Vertices
Total of 12 4096×4096 resolution textures
BP_DecayedZombie_D – Customizable model
BP_DecayedZombie_D_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Variables in the BP to control the Skin Materials and Morph targets and to show/hide Shirt and Pants
Pants and Shirt can be shown/hidden
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15649 Triangles
7979 Vertices
Two sets of PBR materials each with 4k textures for the skin
Total of six 4096×4096 resolution textures
Blueprints:
BP_DecayedZombie_E – Customizable model
BP_DecayedZombie_E_BodyParts – Customizable model broken into Body Parts for dismemberment systems
Variables in the BP to control the Skin Materials and Morph targets.
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How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select DecayedZombie_Skeleton)
Images and Videos use as Environment the excellent [SCANS] Abandoned Factory Buildings – Day/Night Scene. This environment in NOT INCLUDED in the asset.
The videos use animations from Zombie Basic – MoCap Pack . They have more Zombie Packs, check them out!
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: 7 ( Epic example Third Person animations only)
Number of characters: 5 each with two skins
Vertex counts of characters:
Decayed Zombie A: 8800
Decayed Zombie B: 8936
Decayed Zombie C: 8555
Decayed Zombie D: 15 924
Decayed Zombie E: 7979
Number of Materials and Material Instances: 14
Number of Textures: 39
Texture Resolutions: 4096ь4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3