Description
for each character
3-4 parametric material colors (can be changed to any color)
2 blood coating options (can be applied to any color option)
3 glow options (color and intensity can be changed)
+ models, horns and fur separately
+ physical assets simulation
animations 25-30
Running 1
Walk 4
Strafe 2
Idle 2
Dying 2
Intimidation 2
Jump 2
Attack 5
Hit Reaction 3
Other 2
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) IK bones are included: (Yes) + facial rig
Animated: (Yes)
Number of Animations: 25-30
Animation types (In-place)
Number of characters: 5
Vertex counts of characters: 12318-23331
Number of Materials and Material Instances: 67
Number of Textures: 88
Texture Resolutions: (4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:(any humanoid animations are easy to apply )
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3