Description
A collection of four High Quality designer living rooms for architectural visualization or games. Materials use high quality textures (2k and 4k) and are optimized into a versatile material which allows for color, metallic, roughness adjustments and more. The project includes shader for rugs to make them look more natural. Lightmap UV are setup for optimal light results.
Should texture memory start becoming a issue, please use the Maximum Texture Size parameter to limit texture size. A recommendation is to start with the ‘_RMS’ textures.
Lightmap Resolution is set for optimum results.
Technical Details
Collision: No
Vertex Count: From 26 up to 21,936 triangles
LODs: No
Number of Unique Meshes:
Number of Materials and Material Instances:
Number of Textures: 266
Texture Resolutions: From 32×32 up to 4096×4096
Supported Development Platforms:
Social Media: We’d appreciate if you follow us on Social Media
Supported Engine Versions
4.25 – 4.26