Description
Destroyer Bot is a fully rigged futuristic alien robot with animation blueprint and 3rd person controller. It is ready to be dropped into a project to be controlled by a player or AI. It includes example functionality that will allow quick integration of custom behavior for your project.
Destroyer Bot can both float and walk and has built-in particles and sounds. You can set Destroyer Bot’s head up or down and gun ports up or down independently. Destroyer Bot also has integrated look behavior so that he can focus his gaze at targets that may be violating his safety protocol. In addition to the Destroyer Bot, we are also including the room seen in the screenshots and a rigged beach ball… they’re friends, ok?
Technical Details
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters: 9,074
Bones: 14
Texture Resolutions: 2048×2048
Number of Animations: 10
Animation types: In-place
Supported Development Platforms: All
Supported Target Build Platforms: The demo project is targeted for windows but will work on any platform.
Axis Mappings
To control the bot, it is expected to have the axis mappings :
MoveForward
MoveRight
Destroyer Bot Animations/Poses
Audio
Physics
Particles
Maps
Default Keybinds
H – Toggle head up/down
Left-Shift – Spin Attack
Right Mouse – Raise Gun ports
Left Mouse – fire
Space – Toggle between walk/float
Mousewheel – Change camera distance
Supported Engine Versions
4.21 – 4.22, 4.24