DevKit – Runtime Texture Import and Serialize IO

Delivers 7 brand-new blueprint nodes to: import image files as Texture2Ds asynchronously, Convert Transient Texture2Ds to Raw Data struct, Convert Raw Data to Texture2D, and Save Raw Data to binary files or variables for use later!

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Description

Delivers 7 brand-new blueprint nodes for use within your project. The plugin removes the hassle of diving into C++ for, and exposes the functionality to, import image files as Texture2Ds asynchronously (without game hitches). While also returning a Custom Raw Texture Data structure that can be saved in a variable later. The Raw Texture Data structure holds all the necessary information to recreate a Texture2D at runtime!

Texture2Ds are transient by default, meaning that as soon as there is zero references to them, they are deleted from memory. With the DevKit Texture Import and Serialize Plugin, you can save any Texture2D in runtime as Raw Data. Even procedural textures made at runtime! These can then be recreated when needed from that Data!

The 7 new nodes:

Custom Raw Texture Data can also be written and saved to a custom binary file for later!

Supported Image File Types:

SHOWCASE VIDEO 1 (Plugin Demo with File Dialog)

SHOWCASE VIDEO 2 (Vanilla Plugin Demo)

Technical Details

Code Modules:

Number of Blueprints: 2 (9 blueprint nodes)

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64 (Untested on Mac and Android)

Documentation: Link to DOCUMENTATION

Example Project: In Plugin Content

Packaged Demo of Plugin: DOWNLOAD LINK

Example Project of Demo: DOWNLOAD LINK

Important/Additional Notes: In Plugin Content folder there are Sample PNG and Raw Data files to test loading that won’t show up in the Content Browser. To compile the Example Project of Demo, the plugin “EasyFileDialog” must be enabled – which is free on the marketplace. 

Supported Engine Versions

5.0 – 5.3