DialogueSystem

This product contains everything you need to quickly and easily create dialogues or monologues, as well as their full customization.

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Description

Using this asset, you can create dialogs between any objects in your game. To do this, you do not need to do anything complicated, everything is very simple and fast. Each Dialogue should be built in Event Graph using basic functions of a class. After that, the object of the Dialogue class should be set as a parameter when creating the dialog widget that is created to launch the dialog. How to do this can be found here. A detailed description and how to use each function is contained in the event graph of the Dialogue base class. With their help, you can: create a menu for selecting answers, change the position of the viewer, play sound and display words on the screen.

Technical Details

Links:

Preview – movie

Build(Windows 64) – demo

Features:

Number of Blueprints: 12

Number of Widgets: 5

Number of Structures: 3

Number of Sounds: 14

Input: Keyboard, Mouse.

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: in asset pack and video tutorial

E-mail: support_ue4@meromon.com

Last update[v1.0.1] was April 10, 2020

Supported Engine Versions

4.23 – 4.27, 5.0 – 5.3