Description
Using this asset, you can create dialogs between any objects in your game. To do this, you do not need to do anything complicated, everything is very simple and fast. Each Dialogue should be built in Event Graph using basic functions of a class. After that, the object of the Dialogue class should be set as a parameter when creating the dialog widget that is created to launch the dialog. How to do this can be found here. A detailed description and how to use each function is contained in the event graph of the Dialogue base class. With their help, you can: create a menu for selecting answers, change the position of the viewer, play sound and display words on the screen.
Technical Details
Links:
Preview – movie
Build(Windows 64) – demo
Features:
Number of Blueprints: 12
Number of Widgets: 5
Number of Structures: 3
Number of Sounds: 14
Input: Keyboard, Mouse.
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: in asset pack and video tutorial
E-mail: support_ue4@meromon.com
Last update[v1.0.1] was April 10, 2020
Supported Engine Versions
4.23 – 4.27, 5.0 – 5.3