Description
How-to-Use Video:
CenterWave – single Spherical Wave that goes from Wave Center;
CenterWaveQuantized – single Spherical Wave (Quantized) that goes from Wave Center;
DistanceFade – simple Linear Fade that starts from Center point;
DistanceFadeQuantized – Linear Fade (Quantized) that starts from Center point;
Dots – multiple dots projected in the selected direction;
FadeInOut – dynamic Fade In and Fade Out effect;
FadeInOutCentered – dynamic Fade In and Fade Out effect similar to center wave;
LinearWave – single wave that goes from starting point in the direction of the given vector;
LinearWaveQuantized – single (quantized) wave that goes from starting point in the direction of the given vector;
LinesDirectional – lines in the direction of the given vector. Lines can move or stay in place;
NormalGate – this node can be used as a “gate” function;
Quads – rectangular grid in three directions;
RadarLine – rotating Radar Line;
Pulse – simple pulse over time;
WavesDirectional – waves in the direction of the given vector. Can move or stay in place;
Skew – function for skewing UV coordinates;
Hexagons, Squares, Triangles – suitable for drawing on a plane (in UV space). Contains outputs for displaying borders and interior areas.
Technical Details
DigitalWaveStartAnimation – starts Digital Wave animation (Center and Linear Wave or FadeInOut);
DigitalWaveEndAnimation – ends Digital Wave animation (FadeInOut only);
DigitalWaveSetCenter – Set DigitalWave effect center (use for Center and Linear Waves);
Number of Material Functions: 22
Number of Example Materials: 8
Platform Tested: Windows
– All Material Function Inputs have default values (see comments). Usually, these values are from DigitalWaveParam Parameter Collection.
– All Material Function Outputs are clamped from 0 to 1.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3