DMXWORLD Stage Special Effects Kit

42 products of 11 types. These products are mainly used for DMX-controlled stage effects and lighting.

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Description

First of all, the project can be run independently without relying on third-party plug-ins or software. If you want to use third-party software for control, I adapted grandMA2 3.1.2.5 for this purpose. Consumers need to find and install the grandMA2 3.1.2.5 software and configure the corresponding MA light library themselves. In the video tutorial list I will have several videos on how to configure your computer so that you can use the MA console to control DMX assets in your UE. (Recording)

Video Showcase

Video Tutorials

WeChat official account:DMXWORLD

The main purpose of this project is to show 42 assets of 11 types that I have made. Secondly, I demonstrate how to use DMX plug-in in the form of blueprints and make blueprints that can be controlled by DMX signals.

I hope that through this project I can let more people know how to make DMX assets, and also hope that my assets can help those artists who want to build virtual stage performances in UE5.

  A total of 11 types of assets: 

In any DMX project if you want to control blueprint assets from the built-in console there are two requirements

For example: DimmerShutterPanTiltNumBeamRedGreen

Technical Details

Number of Blueprints: 55

Number of DMX Library: 2

Number of Niagara Emitter: 10

Number of Niagara System: 44

Number of Map: 12

Number of Static Mesh: 27

Number of Material: 40

Number of Material Instance: 76

Number of Material Function : 1

Number of Texture: 181

Input: Keyboard, Mouse

Network Replicated: (Yes/No)

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: Video Tutorials

Important/Additional Notes:

Supported Engine Versions

5.2