Description
Preview: https://youtu.be/R8RIR_uDbvs
Discord: https://discord.gg/e3JQXM3td7
This advanced door or window mechanics simplifies the ability to add iterative doors to your scenes.
Simply drop the door and switch blueprint actors to your scene, assign the switches to the doors, and specify the switch trigger to action behavior.
Example trigger to action combinations:
On approach -> open
On hit key -> toggle lock/unlock
On depart -> close
… 24 possible combinations
Trigger types:
On approach, on depart, on input key, automatic timer, on hit target area or button.
Door actions:
Open, close, toggle open/close, lock, unlock, toggle lock/unlock. Configured by UI or by event calling.
Core Door styles
Flap door, folding, revolving, layered, sliding and Iris/shutter doors.
Door Configurations
Single vertical, single horizontal, double vertical, double horizontal
Pre-configured doors
40x Ready to use via drag and drop to scene, residential, commercial, industrial and scifi doors styles.
Technical Details
Number of Blueprints: 44
Input: Keyboard E for demonstration purposes.
Network Replicated: Yes (non input key interactions)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Meshes: 70+, up to LOD4
Supported Engine Versions
4.23 – 4.27