Dragon.IK – Universal IK System

An All-in-One plugin tool for easily creating IK for animals and humans

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Description

The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.

The plugin aims to provide IK to different types of animals such as

DragonIK Showcase Video

Using DragonIK For VR full body avatar

[NEW FEATURE] DragonIK Physanim system to easily achieve physical animations!

Downloadable Demo Exe

Documentation [New Updated] :

https://dragonik.eternalmonke.com/

Latest tutorial videos :

Human IK tutorial playlist

Quadruped IK tutorial

Quadruped Aim Solving

Snake IK tutorial

Spider IK tutorial

Technical Details

Example projects :

* Main DragonIK Example Project

* DragonIK+VRE VR Full body IK Example Project

discord support channel : https://discord.gg/XdBWW2U

[Contact me if having doubts or questions]

[Note : New updates are only available in every last 3 engine versions.]

Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)

Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]

Network Replicated: Yes

Supported Development Platforms: PC ,Mac and Linux

Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3