Description
No VFX, only dragon.
Rendered in Unreal
7 textures skins, you can change colors in MatInsts and you can create your own color options.
Material instance:
You can changed colors, roughness
Animated:
In-place animations: melee attacks, casts, fly stages, idle, death, dodge, turns, walk, run and etc.
PBR textures (Metallic/Roughness) (texture resolution can be lowered in the settings of the texture itself)
Materials: body, eye
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 56
Animation types (In-place): 56
Number of characters: 1
Vertex counts of characters: 9807
Number of Materials and Material Instances: 2 Materials (Body and Eye, other Material insts)
Number of Textures: 22
Texture Resolutions: (Body 4096×4096, Eye 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: no
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3