Dragon3

Dragon low poly model

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Description

Dragon and few vfx for preview.

Rendered in Unreal

Blueprints:

You can add crystals to the dragon through the blueprint.

Material instance:

You can changed colors, roughness.

Animated:

In-place animations: melee attacks, casts, fly stages, idle, death, dodge, turns, walk, run and etc.

PBR textures (Metallic/Roughness) (texture resolution can be lowered in the settings of the texture itself)

Materials: body, eye, crystal.

Technical Details

video

Rigged: (Yes)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 44

Animation types (In-place): 44

Number of characters: 1

Vertex counts of characters: Dragon – 6076, Crystals tail – 1288

Number of Materials and Material Instances: 3 (Body, Eye, Crystal)

Number of Textures: 20

Texture Resolutions: (Body 4096×4096; Eye 1024×1024; Crystal 1024×1024))

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: no

Supported Engine Versions

4.27, 5.0 – 5.3