Description
Save 30% of the money by buying a pack of dragons.
The pack includes 11 models, their links are given below:
Dragon1
https://www.unrealengine.com/marketplace/en-US/product/dragon1
Animation types (In-place): 56
Vertex counts of characters: 9807
Number of Materials and Material Instances: 2 Materials (Body and Eye, other Material insts)
Number of Textures: 22
Texture Resolutions: (Body 4096×4096, Eye 1024×1024)
Dragon2
https://www.unrealengine.com/marketplace/en-US/product/dragon2
Animation types (In-place): 56
Vertex counts of characters: 23094
Number of Materials and Material Instances: 2 Material (Body, Eye) and 7 MatInsts
Number of Textures: 38
Texture Resolutions: (Body 4096×4096, Eye 1024×1024)
Dragon4
https://www.unrealengine.com/marketplace/en-US/product/dragon-skeleton
Animation types (In-place): 83
Number of characters: 1 (2 basemesh)
Vertex counts of characters: 35564
Number of Materials and Material Instances: 2 Mats and 14 MI
Number of Textures: 30
Texture Resolutions: (Leather 1024×1024, Body skin1 and skin2 2048×2048, Body skin3 and skin4 4096×4096)
Dragon5
https://www.unrealengine.com/marketplace/en-US/product/dragon5
Animation types (In-place): 83
Number of characters: 1
Vertex counts of characters: 15287
Number of Materials and Material Instances: 2 material and 7 matinsts
Number of Textures: 39
Texture Resolutions: (Body 4096×4096, eye 1024×1024)
Dragon6
https://www.unrealengine.com/marketplace/en-US/product/dragon6
Vertex counts of characters: 11013
Number of Materials and Material Instances: 1 Material Body and 5 MatInsts
Number of Textures: 7
Texture Resolutions: (Body 4096×4096)
Dragon7
NO VFX (only screenshots for demonstration)
2 Basemesh (full parts / no parts)
Skeletal parts: wings parts, engines.
Modular: Skeletal meshes parts for create various Blueprints.
Blueprints: few for demonstration.
Material instance: RGB masks for elements texturing.
Dragon8:
Animations: 58.
Materials: Body and Eye.
Texture skins: 3.
Material instance: Hue shift color.
RGB mask (separated colors for body, teeth, horns).
PBR textures (Metallic/Roghness).
Dragon9
No VFX.
Animations: 56.
Blend shapes: Eye closed, Breath.
Materials: Body, Ice, Eye.
Texture skins: 2 (ice/realistic)
Material instance: RGB mask (R-edges, G-basecolor, B-jaw), hue shift.
PBR textures (Metallic/Roghness).
Dragon10
Animations: 57.
Materials: Body, Eye.
Texture skins: 1 skin, hue shift color demonstrations.
PBR textures (Metallic/Roghness).
Dragon11
Animations: 66.
Materials: Body, Eye, Wing.
Texture skins: 3 skin. Rgb mask for skeleton ( Horns, tooth, other)
PBR textures (Metallic/Roghness).
Dragon12
Modular(few Blueprints for demo): SK parts (Spikes, Saddle, Reins, Saliva).
The wyvern can be used as a mount, for the rider animations can be found on the marketplace.
Animations: 63.
Materials: Body, Eye, Spike. Saddle.
Texture skins: 4skin. +HUE shift node.
PBR textures (Metallic/Roghness).
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3