Description
Low-poly, gameready, rigged, animated. Handpainted textures. Suitable for fantasy games.
Character rigged to Epic Skeleton. Contains 7 demo animations and 13 custom animations (preview video).
Contains 2 Blendshapes (Morph Target): EyesClosed and JawOpened.
Additional bones in the eyes (unrealEye_L, unrealEye_R), jaw (unrealJaw_M), cloak (unrealCloackBack1_M/unrealCloackBack2_M), skirt (unrealSkirtFront1_M/unrealSkirtFront2_M/unrealSkirtFront3_M) and tail (unrealTail0_M/unrealTail1_M/unrealTail2_M/unrealTail3_M/unrealTail4_M).
Physics simulation set up for Tail for the Demo Animations (custom animations has their own physics asset), clothes simulation set up for skirt and cloak.
You can use dressed-up Drake, Drake without hood or undressed Drake .
You can customize the color of body (5), the color of clothes (5) and the eyecolor (5).
29 texture maps:
15 Handpainted Diffuse Maps
2 Normal Maps
2 Roughness Maps
10 Emission Maps
15 Materials Instances:
5 for clothes
5 for body
5 for eyes
Polygon count:
DrakeWarrior Dressed:
tris 12035
verts 11918
DrakeAssassin NoHood:
tris 12035
verts 11074
DrakeAssassin Undressed:
tris 13906
verts 8107
*there is no stand in the asset, it was made only for render
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 7 Demo animations and 13 Custom Animations
Animation types: In-place
Animations list: idle (2), talk, ready, attack(3),spell-ready, spell(4), hit
Number of characters: 3
Vertex counts of characters: up to 11918
Number of Materials and Material Instances: 18
Number of Textures: 29
Texture Resolutions: 4k (1k for eyes)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: none
Important/Additional Notes: none
Supported Engine Versions
4.20 – 4.27, 5.0