Dwarf Wizard

Character designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removablechangeable parts which gives ability for customization.

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Description

Preview: https://youtu.be/x_DWCXceZAw

Body parts: Head, Hair, Hands, Feet

Armor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor

Weapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.

Model with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. 

Rig has 81 bones. 

I used Character Studio 3D MAX to make animations

Technical Details

Scaled to Epic skeleton: No

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 character blueprints, 15 “skeletal meshes” including body, armor parts and hair.

Vertex counts of characters: 19,911 including all weapons hairs and armor.

Number of Textures: 26 diffuse, specular, metallic, opacity (in color alpha) and normals.

Texture Resolutions: 2048×2048, 1024×1024, 4096×4096

Number of Materials and Material Instances: 8 Materials 1 instances.

Number of Animations: 125 Animation for dual axe combat and general moves.

Animation types: 106 “on place” animations. And 19 animations with root motion data.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but “made by hand”). 

Original 3D MAX files with rigged Dwarf Slayer in T-pose included.

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3