Description
Preview: https://youtu.be/x_DWCXceZAw
Body parts: Head, Hair, Hands, Feet
Armor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor
Weapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.
Model with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes.
Rig has 81 bones.
I used Character Studio 3D MAX to make animations
Technical Details
Scaled to Epic skeleton: No
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: No
Number of characters: 2 character blueprints, 15 “skeletal meshes” including body, armor parts and hair.
Vertex counts of characters: 19,911 including all weapons hairs and armor.
Number of Textures: 26 diffuse, specular, metallic, opacity (in color alpha) and normals.
Texture Resolutions: 2048×2048, 1024×1024, 4096×4096
Number of Materials and Material Instances: 8 Materials 1 instances.
Number of Animations: 125 Animation for dual axe combat and general moves.
Animation types: 106 “on place” animations. And 19 animations with root motion data.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but “made by hand”).
Original 3D MAX files with rigged Dwarf Slayer in T-pose included.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3