Dynamic Candles

Dynamic Lit/Unlit Movable Candles with Wind

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Description

Flames are Niagara Particle Systems, and Moveable candle support.

The static candles can be optimized for use in higher numbers, or have more features like wind and individual lights. The wax has natural looking light propagation that matches the flame size, so flame flare ups also make the wax light up more. The included candles are simple but there is an example “Hero” sculpted candle for close ups.

There are 2 types of candles, moveable and non-moveable. 

When you use the moveable candle type it will dynamically animate the flame like a real candle flame, away from the direction of movement and up while also having natural flame turbulence when moving.

Non-moving Candles can now react to wind actors (included) and can get extinguished from actors that break up the pattern of extinguishing the flames. 

Moveable candles can be picked up and held walked around with, dropped, thrown, knocked over, flames can be extinguished from velocity, or always stay on. 

Video: Version 2 Overview

Video: Old Version Overview

Video: Setup and Use

Video: Add hero/custom candle mesh

To see old reviews check out my orbital page.

There are built in are random functions to select which settings you’d like to randomize to make placing higher numbers easier. Tip: Once you get your random values uncheck the randomize box and the current values stay.

Technical Details

Number of Unique Effects: 2

LODs: Yes, 3 LOD’s per candle, 4 on hero

Number of Materials: 7 +1 Light Function material

Number of Textures: 8

Number of Blueprints: 4

Number of Unique Meshes: 10

Supported Development Platforms: Linux, MacOS, Oculus, PlayStation 4, Steam VR, Windows 32-bit, Windows 64-bit, Xbox One

Windows: Yes

Mac: Yes

Documentation: Documentation inside blueprint and materials in/on node notes. Also Youtube demo’s and walkthroughs.

Orbital Market Link

Supported Engine Versions

4.24 – 4.27, 5.0 – 5.3