Dynamic Music Layering

Dynamically add and remove musical layers based on gameplay events. Easy to setup and comes with video tutorial.

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Description

A drag-and-drop blueprint for adding and removing music layers based on gameplay events (such as overlaps.)

i.e. allows sound designers to create changes in mood and/or increasing intensity by adding new musical layers as a player progresses through a game.

Beginner friendly, easy to integrate, and includes a step-by-step video tutorial.

Setup

Demo and setup: https://youtu.be/p79ZDJrftAI

FAQ

Where do I go for support?

How do I set it up?

I’m new to Unreal, is it hard to use?

Is it difficult to integrate into a pre-existing project?

What happens if there is an update? Do I need to purchase again?

Does it work with custom music?

Do I get my money back if there’s something wrong?

I have other questions before I purchase, who do I contact?

Technical Details

Number of Blueprints: 3

Network Replicated: No

Supported Development Platforms: All

Supported Engine Versions

4.27, 5.0 – 5.3