Description
A drag-and-drop blueprint for adding and removing music layers based on gameplay events (such as overlaps.)
i.e. allows sound designers to create changes in mood and/or increasing intensity by adding new musical layers as a player progresses through a game.
Beginner friendly, easy to integrate, and includes a step-by-step video tutorial.
Setup
Demo and setup: https://youtu.be/p79ZDJrftAI
FAQ
Where do I go for support?
How do I set it up?
I’m new to Unreal, is it hard to use?
Is it difficult to integrate into a pre-existing project?
What happens if there is an update? Do I need to purchase again?
Does it work with custom music?
Do I get my money back if there’s something wrong?
I have other questions before I purchase, who do I contact?
Technical Details
Number of Blueprints: 3
Network Replicated: No
Supported Development Platforms: All
Supported Engine Versions
4.27, 5.0 – 5.3