Dynamic Servers Sub-system (DSSLite)

Dynamic servers sub-system is a plugin that helps in scaling your game players to the order of thousands by providing horizontally scalable approach, benefiting from latest cloud technology.

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Description

At any time, you can get this plugin for free from Github, or you can support this project by buying a license.

DISCORD CHANNEL

Dynamic servers Sub-system is a blueprints plugin that helps in scaling up your game’s maximum number of players, by dynamically spinning, terminating, and restarting UE4 servers in order to hold all the players simultaneously. It offers replicated portals and dungeon instantiation. Being a sub-system means that you need the bare minimum effort to integrate it into your system.

Technical Details

Trailer

Code Modules:

Number of Blueprints: 16

Number of C++ Classes: 3

Network Replicated: Yes

Supported Platforms: Windows, Linux, Android

Documentation

Important/Additional Notes:

Demo project: Link

DSS server: Link

Tutorials series: Link

Discord channel: Link

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3