Description
A collection of materials that can reveal a secondary texture on desired location on a mesh during runtime. This functionality is then used to make:
Technical Details
Texture blending at world coordinates during runtime. The essential part of the job is performed by a custom material function
Number of Blueprints: 10
Materials: 19
Maps: 2 demo maps
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows, Mac
Video tutorials: Texture change, X-Ray effect
Supported Engine Versions
4.21 – 4.27, 5.0 – 5.3