Dynamic Texture Blending

Texture blending effects for smooth texture changing or other effects, such as X-Ray

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Description

Overview video

A collection of materials that can reveal a secondary texture on desired location on a mesh during runtime. This functionality is then used to make:

Technical Details

Texture blending at world coordinates during runtime. The essential part of the job is performed by a custom material function

Number of Blueprints: 10

Materials: 19

Maps: 2 demo maps

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows, Mac

Video tutorials: Texture change, X-Ray effect

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3