Description
A single Actor Component which can be added to any character to instantly turn them into a Flying AI. Perfect for drones, aeroplanes, dragons, superheroes, fish, birds, and so on.
Setup steps:
Pre-set behaviors include:
If you’re familiar with Behavior Trees, you can also construct your own behavior trees using the “Flying Move To” behavior tree task.
Setup Tutorial
Important
Technical Details
Number of Blueprints: 4 (three demo Flying AI Characters and the Flying Movement Component)
Network Replicated: Yes
Supported Development Platforms: Windows
Documentation: See video above
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3