Description
Modify Static Mesh pivots: add pivot offset or set pivot location based on mesh bounds and save into the asset. Pivot editing done in the Content Browser, can be used on multiple assets at the same time.
Technical Details
How to set up and use:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 2
Supported Development Platforms: Windows, MacOS
Supported Target Build Platforms: All (Editor plugin)
Important/Additional Notes:
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3