Description
⚜️ Disclaimer ⚜️
This Asset is small part of my other assets the Flexible Combat System Bundle, Melee, Ranged, and Magic. I’d recommend checking them out before purchasing as it contains many more features, support benefits and it works out a lot cheaper, it also supports 4.27.
Flexible Combat System Bundle Link: Flexible Combat System – Full System
Improve your Unreal Engine Learning with the Flexible Combat System: Learning Explained & Full Tutorial List
⚔️ Targeting Component ⚔️
This system is a super easy to use Targeting System and can be setup in your own project in minutes. You can target enemies and switch between them using keys, locking onto a target will switch your stance into a combat stance ready to fight.
Once a Project is created if you’re using a version above 5.0 you will need to change the Character movement events to the updated events in 5.1. Epic changed the name of these events so they need to be swapped in. For more info on how to use the system look in the BP_ThirdPersonCharacter as it provides instructions on any important things you should know.
Core Features of the System:
Before moving on give my video a watch which will run you through the system: System Overview
Technical Details
Core Features of the System:
Number of Blueprints: 6
Input: Keyboard/Gamepad
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Engine Versions
5.0 – 5.3