Description
This project features over 55 props & modular components to create a highly believable Egyptian tomb with numerous props to make it look authentic.
A variety of rocks, architectural assets and particles are featured to add a layer of depth and feeling that this place has been lying dormant for hundreds of years waiting to be discovered.
Technical Details
Note: Performance of this level was around 50-60 FPS at 4k on a GTX 1070 at the time of production. Given the complexity of the scene and detail its best you reduce some settings such as SSR, SSAO, SSGI and lower the distance the meshes LOD so they transition faster on the screen.
Note: The scenes use physically accurate lighting values which is why the sun intensity makes it so overblown. You need use or add a cinecamera and tweak the ISO and shutter speed values. You also need to ensure you have enabled ue4 extend default luminance range in the project settings.
This project includes over 55+ unique assets with unique UV’s, materials, and particles.
Important/Additional Notes: Please contact me at stefanbest0794@yahoo.com if you have any issues.
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3