Elias Wick – Wireframe

Wireframe is an innovative solution that simplifies the way you display wireframes on your assets and environments within the powerful Unreal Engine.

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Description

Wireframe is an easy to use solution that simplifies the way you display wireframes on your assets and environments within the powerful Unreal Engine. With its innovative features and seamless integration, Wireframe empowers you to efficiently highlight the intricacies of your designs. It is the perfect toolkit to showcase asset wireframe for your portfolio work, and to give your projects a unique visual quality.

Whether you’re a beginner seeking to enhance your portfolio or an aspiring artist looking to add a distinctive touch to your project, Wireframe is the solution. With its user-friendly interface and intuitive controls, showcasing wireframes on your assets becomes a seamless and enjoyable process that only takes seconds.

With Wireframe, you gain access to a suite of six exclusive materials meticulously crafted to enhance your wireframe presentations. Each material offers a unique visual representation, allowing you to tailor the wireframe display to suit your specific needs and artistic vision. Furthermore, Wireframe is optimized to ensure that you can maintain a smooth and responsive workflow in small-scale projects and large-scale productions.

Wireframe Information

Wireframe Showcase

– Wireframe Tutorial

– Wireframe Update 1.1

– Disable Two Sided Material

– Fixing Rendering Issues

Shader Showcase

– Wireframe

– Wireframe Classic

– Convolution

– Oscillation

– Scribble

Note: Wireframe is using one of the best methods for finding the edges without a rewrite of the underlying engine rendering code. The M_Wireframe and M_Wireframe_Classic are using kernel and convolution which sometimes causes the edges of the viewport to be picked up. If you experience ghosting when using the wireframe post process effects, you can greatly reduce it through a variety of means; this video showcases three ways to resolve rendering issues.

Technical Details

Number of Unique Materials: 6

Number of Material Instances: 6

Number of Blueprints: 1

Supported Platforms: Windows (32-bit & 64-bit), Linux, MacOS, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Android, iOS, Nintendo Switch

Website

Supported Engine Versions

5.0 – 5.3