Description
A UE4 plugin wrapper for the <a href=”http://enet.bespin.org”>ENet reliable UDP networking library</a>. This plugin enables ENet usage inside Unreal Engine blueprints. It supports processing of network events on a separate network thread.
ENet was created by Lee Salzman as a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol). The primary feature it provides is optional reliable, in-order delivery of packets. For more information on the details and features of ENet, check out the official <a href=”http://enet.bespin.org”>ENet website</a>.
Technical Details
(Please include a full, comprehensive list of the features of the product)
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 8
Network Replicated: No
Supported Engine Versions: 4.25 – 5.0
Supported Development Platforms: Win32, Win64, Android
Supported Target Build Platforms: Win32, Win64, Android
Documentation: <a href=”http://www.nervenet.net/ue4-plugins/enet”>Homepage</a>
Example Project: Examples included with plugin content.
Important/Additional Notes:
Supported Engine Versions
4.26 – 4.27, 5.0