EnglishExpert’s FPSify

A useful component to set the amount of times per second a skeletal mesh’s animation updates!

Category:
Tags: , , ,

Description

This is a component I wrote for skeletal meshes that allows the user to set the number of frames between the mesh’s animation updates. This works great for stylized games – updating the mesh a certain number of times per second really gives it a cartoon/anime/claymation/hand-animated feel!

Video example available here: https://www.youtube.com/watch?v=roQ4W4ecxVo

NOTE: Does not work with cloth simulation. Currently working on a C++ implementation that should work, but needs to be reformatted into a plugin.

Technical Details

Number of Blueprints: 2 (FPSify component, FPSify Character Blueprint)

Input: (Mouse, Keyboard, Gamepad)

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://drive.google.com/file/d/1szfA1envoIr1KlgMeMgKDLQitLyx1Ld5/view?usp=sharing

Supported Engine Versions

4.26 – 4.27