Description
This is a component I wrote for skeletal meshes that allows the user to set the number of frames between the mesh’s animation updates. This works great for stylized games – updating the mesh a certain number of times per second really gives it a cartoon/anime/claymation/hand-animated feel!
Video example available here: https://www.youtube.com/watch?v=roQ4W4ecxVo
NOTE: Does not work with cloth simulation. Currently working on a C++ implementation that should work, but needs to be reformatted into a plugin.
Technical Details
Number of Blueprints: 2 (FPSify component, FPSify Character Blueprint)
Input: (Mouse, Keyboard, Gamepad)
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://drive.google.com/file/d/1szfA1envoIr1KlgMeMgKDLQitLyx1Ld5/view?usp=sharing
Supported Engine Versions
4.26 – 4.27